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Hi how about guys!

This time we want to talk about 3D printing, as it is one of the great trends of recent years in the field of technology. Almost by magic, today it is already a reality the possibility of materializing our designs and projects, at an affordable cost. Imagination is the only limitation for 3D printers.

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In fact, the future that awaits us with 3d printers is overwhelming and today in Exiles from Jupiter, we will explain how they work, the types there are and what they are capable of.

What is 3D Printing?

3D printing is a type of manufacturing by addition, that is, physical objects are created by layers based on a digital model, where software, hardware and materials work together. Although its concept originates in the 80s, it is in recent times that it is gaining more and more strength thanks to its infinite applications.

3D printing technology can be used to create everything from simple parts like mugs, to highly complex products, like parts for aircraft, buildings, and even artificial organs that are produced with layers of human cells.

Types of 3D printing

3D printing technology is becoming more and more reliable for mass production of parts, and every day new ways to apply this amazing technology are discovered. Although all types of 3D printers use the additive process, there are mainly 3 types of ways to print:

Fabrication with Fused Filament (FFF)

Also known asFused Deposition M odelado (MDF). This method of 3D printing melts a plastic filament, which is deposited layer upon layer, until the solid object is created.

The most used materials in this type of printers are ABS plastic (similar to the material of Lego toys) and PLA (a biodegradable polymer that is produced from an organic material). Thanks to its low cost, this type of printing is the most used in the educational field.

Stereolithography (SLA)

This 3D printing method uses UV light , to harden resin layer by layer. It starts from a "base", which is immersed inside a container filled with liquid resin, while a laser solidifies the base, as it leaves the container to create the object. With this technology you can obtain very high quality parts.

Selective Laser Sintering (SLS)

This method of 3D printing is very similar to SLA, but unlike SLA, the material is in powder form. In this way, the laser impacts the powder and melts the material to solidify it (sinter).

Thanks to the fact that cheaper printers are being developed, as well as accessible and easy-to-use 3D software (such as Google SketchUp), today 3D printing is an invention that seems taken from science fiction. That's why we believe its future is promising and at Galahad Studio we believe it will change the way we produce and source things.

Do you think it will change the way objects are produced? Would they eat a cake or agree to use an organ created with this technique?

Don't forget to leave your comments.

Best regards!

Hi how about guys!

Nowadays it is impossible to conceive our days without our mobile devices. In them we store (and often spend) much of our lives. Contact phones, games, messages, photographs and countless more information we generate day by day, which coexists through various platforms and applications, arranged in the most practical way to share it with those we love throughout the world.

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However, we rarely stop to think about the effort it has meant, as well as the countless trials and errors that have been made, to make the user experience (better known concept in its acronym in English, UXD) the best, when using different applications and browsing websites. To a large extent, Google has devoted much of its efforts to continuously improve its applications, to ensure the functionality of each of its products. In this blog post, we are going to talk a little about Material Design, Google's great bet to unify the user experience through different devices and platforms.

Good design and technological possibilities

In short, Material Design is a visual language designed for users, which synthesizes the classic principles of good design and mixes them with innovation and the possibilities offered by technology and science.It was developed by Google and announced at the 2014Google I/O  conference. It seeks to improve Android display (obviously), but also generate a unified web experience across any platform and device sizes. All this, through a card-based interface, as first seen in Google Now.

Anyone who knows web design or app development will know how difficult it is to make them work properly, considering all the sizes of devices and resolutions that currently exist in the market. Hence the importance and usefulness of this Google proposal.

Matter as a metaphor

The reality is that, no matter how "digitized" our life is today, our conception and understanding of the world, we realize it through the whole set of senses we have. That is, we have the ability to anticipate circumstances thanks to the appearance (or sound, smell or taste, etc.) of them.

For example, we know that something is about to fall, when we detect a lack of stability in the object. This logic has been taken to the development of Material Design, seeking to generate an analogy between a real space and the "space" we have within a website or application.

In this way, the surfaces and edges of elements within an app or website seek to provide visual clues based on reality, helping users quickly understand the possibilities. However, the flexibility of Material Design also allows the creation of new possibilities that replace those in the physical world, without breaking the rules of physics itself. It is about the possibility of turning a two-dimensional digital space, into a three-dimensional one.

Nothing is left to chance

The basic foundation of Design is the composition, as well as its formal elements (typography, grids, space, scale, color, images, etc.) and these guide the visual decisions within Material Design.

For it is precisely these elements that create hierarchy, meaning and focus. Color choices, edge-to-edge images, large-scale typography, and intentional white space create a graphical interface that immerses the user in the experience. A good composition achieves much more than simply pleasing the eye.

Movement means

Within Material Design, movement is considered as the main engine of the user experience, because the interactions within an app transform and reinforce the entire design in it, always seeking not to break the continuity of the experience itself.

In this way, movement not only attracts attention, but becomes a significant element, allowing attention to be focused and maintaining user continuity.

As we can see, Material Design is not about code or programming languages, but about designing for real people. This proposal of visual language, allows us to return to the basic principles of Design, where less is more. That's why at Galahad Studio we believe that design matters, because the people for whom it is created matter.

Did you know this development? Do you think that unification in visual language is an opportunity or a limitation?

Don't forget to leave your comments.

Best regards!

Hello, how are you doing!

At Galahad Studio we believe that design is found in virtually every aspect of our lives, because design is not about the physical object, whether it's a poster, an animation or the packaging of a product. The design is really what lies between the message and the final viewer, it is the whole process of development until obtaining a materialization of an idea. As designer Robin Mathew said, "Design is where science and art are balanced."

However, this is a very romantic vision of what Design ends up being, because for many companies and brands it is only a visual "aggregate" for their products. A decoration. Therefore, this time we want to talk about a unique and incredible production, because it perfectly mixes the axes of the conceptual, the functional and the aesthetic and yet, it saw the light to be neither more nor less, than an entertainment product. Today we want to talk about Cuphead, a video game launched in September of last year (2017) and that has given a lot to talk about.

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In an industry where video games impact us, either for its argument, others for its gameplay or its graphics, Cuphead turns out to be love at first sight, since it combines all these aspects in a solid product, where its  visual section has amazed more than one, since it was announced at the Microsoft conference of E3 2014. 

Developed by StudioMDHR, Cuphead turned out to be a risky proposition for all members of the studio, because the video game industry has been dominated by big brands and producers, so independent developers have always had trouble financing their projects. In addition, multiple delays in its release negatively affected players' perception of the game (at some point, it was expected to be definitively canceled). However, in June 2017, its final release date for autumn of the same year was announced. Today we can say that the wait and all the sacrifices of the study were worth the wait.

The secret of creativity is knowing how to hide your sources…

This was definitely not the idea that StudioMDHR had when developing its video game, because the most impressive feature of it, was the decision to produce Cuphead by handdrawing all the assets, characters, backgrounds and animations of the game, following a style identical to that of the drawings of the 1930s.

The influences of the great geniuses and pioneers of cartoons such as Max Fleischer, creatorof Betty Boop and Koko the clown and producer of the Popeye series are notable; Tex Avery, creator of Daffy Duck, Bugs Bunny, Droopy, Wolf McLobor, among others; or Walt Disney himself.It is to recognize, in this sense, the capacity of its creators and their excellent work to imitate a style of almost a century ago, because Cuphead, easily transports us to that time with its innumerable winks and design of characters and scenarios. Nostalgia is breathed in every moment of the game.

The world fits in a song…

Now, there can be no complete product, if your vision is focused on a single aspect. Although the visual aspect of Cuphead takes the palms, it would be nothing without the incredible care that its developers have put into their music. Produced by Kristofer Maddigan who has belonged to numerous opera and ballet ensembles as well as symphonies in Canada and numerous Jazz quartets in the city. He also scored the installation Nuit Blanche in the city of Toronto. He has been a guest musician for artists such as Petula Clark, The Drifters, Ian Finkle and Andy Bell's solo project of Erasure.

The Cuphead soundtrack consists of three continuous hours of music, ranging from Jazz, early Big Bands and Ragtime. The music was recorded by a Big Band of 13 people, 10 from the ragtime ensemble, a solo pianist, a vocalist and a tap dancer. All an incredible effort that manages to transport the images on the screen to those 30's in which they are inspired. It is worth stopping for a moment to appreciate it.

With so many video games being released annually, it's hard to develop something unique or previously unseen. However, StudioMDHR managed to succeed in choosing a visual style as attractive as it is nostalgic, managing to create visually, something totally different from what we are used to seeing.It is worthy of applauding StudioMDHR's risky proposal to bet so high to fulfill its dream, but at Galahad Studio we believe that is the only reason why it is worth trying every day.

What do you think?, Have you had a chance to play it?

Best regards!

Hi how about guys!

Looking to share content of practical use, today we want to talk about the different types of image formats, because although they are something that many of us are familiar with, sometimes we do not make the right decisions when choosing to export a project or even when using them in different situations such as in a presentation or in a printed poster, since we do not know what the format really implies.

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There are many types of image files available, which we could group into bitmap or vector; and those whose compression mode is lossy or lossless.However, of which we will find more examples will be in format: JPG, PNG and GIF, because they are very commonly used, but there are also more specialized SVG and TIFF.

Most browsers on the Internet, computers and mobile devices, have the ability to display these types of images without any problem, but definitely, some formats work better on certain occasions. Here we will talk a little about each one as well as its advantages and disadvantages.

JPEG format

JPG is a type of file developed by the Joint Photographic Experts Group (hence the acronym JPEG) to be the standard for images made by photographers. To reduce the size of the JPG, the file compresses the image data into blocks of pixels (bitmap). The problem with this understanding is that it is permanent, because it was created with the idea of saving large images in small storage spaces.

Advantages
  1. It can be compressed up to 100 times.
  2. It is ideal for displaying photos on the web without taking up much space on a server
  3. Maintains good quality and has a wide range of colors
Disadvantages
  1. They are a format with compression and does not allow transparencies
  2. Generates Pixelation even setting it with the highest quality
  3. Not suitable for illustrations, drawings, or text
PNG format

PNG stands for Portable Network Graphics. This format was developed largely to solve the shortcomings of the GIF format and allows you to store images with a greater depth of contrast. This also supports transparency, and even semi-transparency, so it is very good for use on the Internet and in browsers.

Advantages
  1. It is a lossless type of image, so it reproduces the original data
  2. Supports transparencies (and semi-transparencies) without color loss, as its color gamut can be 8-bit (as GIF) or 24-bit (as JPG)
  3. It is ideal for use in website development for logos, buttons, and other images that need to retain a good resolution.
Disadvantages
  1. Images with many elements and colors, can weigh much more than their equivalent in jpg
  2. It doesn't support CMYK mode, so it's not entirely useful for printing
  3. Some browsers (especially older ones) have problems with viewing these types of files
GIF format

GIF is a type of image file with quite a bit of life, although it was almost forgotten for a while when it was overtaken by other types of images. Today it has become very popular again thanks to its animated features. Its acronym stands for Graphics Interchange Format and was created by CompuServe.

Advantages
  1. It has a color palette of 256 colors and allows transparencies
  2. Straight lines (such as texts) do not lose definition
  3. Allows animations in a not very heavy file and without the need for additional software to be played (unlike videos)
  4. Many programs (such as PowerPoint) or applications (such as Facebook and Whatsapp) accept the format while retaining its properties.
  5. Being a medium between image and video, it is ideal for the generation of banners and advertising
Disadvantages
  1. Despite being a type of lossless image, its color range is reduced so it can generate pixelation
  2. Since 2012, there has been a rapid boom in the format, so that websites that present advertising through gifs have been over-saturated, in some cases.
TIFF format

The . TIFF (Tagged Image File Format) was developed by the defunct Aldus and Microsoft, and is currently owned by Adobe Systems, is the favorite when it comes to storing or using images in high resolution and great quality, whether in the design or advertising industry.

Advantages
  1. Compatible with design programs
  2. Handles multiple images and metadata in a single file
  3. Bitmap image type, but with non-destructive compression
Disadvantages
  1. A single image can weigh hundreds of megabytes
  2. Beyond professional use, it is impractical to keep images in this format
  3. The image viewers of some computers and mobiles, may have problems when processing this type of image
SVG format

A lesser-known format is SVG (Scalable Vector Graphics), developed from vector graphics (as opposed to images developed by bitmap). It is a standard format in web design, as it works in XML describing both static and animated images. Although of course, the arrival of the HTML5 language has made it gradually die.

Advantages
  1. Like any vector image, its main advantage was to be fully scalable without any loss of quality.
  2. It weighs little, so it allows for greater definition than bitmap files
  3. It is an open XML-based format and works seamlessly in all browsers.
  4. It is ideal for using fonts and icons on the web because of its scalable properties
  5. They support CSS styles, so if we change the style on our website, it will also change within the SVG file (including actions such as rollover, color changes and even animations)
Disadvantages
  1. It is a great unknown, so generating and finding images in this format is complicated
  2. For editing, it is necessary to have knowledge in programs such as Adobe Illustrator or Corel Draw
  3. It is not ideal to have photorealistic images, but illustrations or diagrams.

This is just an overview of the most common file types, as you could say a lot about each, plus there are countless other file types.

Did you know these differences? Do you know other uses for each?

Don't forget to leave your comments.

Best regards!

Hello, how are you doing!

On this occasion I would like to talk about an artist whose work I find incredibly inspiring, due to the great craftsmanship in its development, as well as the load of content and symbolism it has.

James Jean, of Taiwanese origin, has earned his place in the art world due to his impressive work as a comic book illustrator, advertising and artist. He was raised in New Jersey and studied Visual Arts in New York, at which point he began to attract attention for the eclectic and original nature of his work.

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However, it is his time at DC Comics that launched him to fame, drawing the covers of Vertigo's Fables series for more than 10 years. However, he has collaborated with brands such as Prada and Atlantic Records, as well as The New York Times, Time Magazine, Rolling Stone, Spin, Linkin Park, Playboy and the comic book covers of Gerard Way, The Umbrella Academy, among others.

James Jean's art is sophisticated and at the same time friendly, sometimes academic and sometimes rather experimental, which has allowed him to reap important recognitions throughout his career, such as the Gold Medal of the Society of Illustrators of Los Angeles in 2001; he has also been the  winner of 5 consecutive Eisner awards, in addition to numerous awards and publications around the world.

Jean's versatility and constant experimentation, both in techniques and media, allows us to find digital, oil, acrylic or mixed illustrations.In his works a special sensitivity is always perceived, thus creating universes inhabited by vibrant and mysterious creatures, of fluid and curvilinear forms, which live in ethereal spaces and fantastic nature, inspired by surrealism as well as pop and neoclassical art, giving a sense of mysticism, where the macabre and the supernatural also take place. Themes such as loneliness or understanding the human mind are common in his work.

Art to recommend…

James Jean is undoubtedly an inspiring artist, of which much more is worth seeing, so we invite you to take a deeper tour of his extensive portfolio, which you can find on his website or social networks (facebook, twitter and instagram).

What do you think?, Which artist inspires you?

Best regards!

Hello, how are you doing!

Today I would like to tell you about a very interesting book that I have in my personal bookstore and that I recently revisited on the occasion of the launch of the site, since it collects some excellent tips on creativity and the process to develop projects. The interesting thing about the book is that it is not only aimed at artists or designers, but in general, for all those interested in printing their work with creativity, whatever they do.

The book is Steal like an artist. The 10 things no one has told you about being creative by American writer and artist Austin Kleon who gained notoriety in 2010 by publishing Newspaper Blackout , a book made from underlining certain words in newspapers while exposing others, re-signifying the original content. In this way, Kleon attracted the attention of media such as The Wall Street Journal, the TEDx conferences and The Economist. This is how he begins to give talks on creativity for university groups, structuring his speech in ten points, talking about things that "he would have liked someone to tell him" when he started in the art world. And this is how this peculiar text was born.

Kleon then raises an important fact, but that we rarely take into account when trying to be creative: Creativity is not something that is generated spontaneously, but arises from several sources. This being the thesis of the work, then the title of the book, "Steal like an artist" makes sense, because there is a very thin line between simply copying ideas and "stealing", which in the context of the book refers to taking the best of those sources that inspire us, to study them, reflect on them and mix them to then generate our own ideas, new ideas.Because the reality is that there is nothing that is completely original, because nothing comes from nothing.

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The idea of originality is born then, because we are not aware of the original source, of the references behind it, of how they mix and interact. The greatest artists in the world had masters and were also fans and collectors. They admired others and visited places where they learned new rhythms and techniques.

Just like them, we must carefully select the influences from which we are inspired, although it is not difficult to find them, since they are everywhere: in the conversations with friends, in the teachers we have had, in the movies we see, in the music we listen to (as in our 2016 project, Space Oddity), in the places we visit or in the books we read. One (and one's work) ends up being the sum of all these influences, of everything we let into our lives. Every creative person is, potentially, a collector of ideas, so we must surround ourselves with those that are good.

In this way we must find our own family tree of ideas and collect all the information that inspires us, since our own work is part of that genealogy and we never know who admires or appreciates it. Working to be part of that genealogy and find ours is the secret to being creative.

"Steal like an artist" is a beautifully written book, because even with its illustrations, quotes and little text, as an object it is an authentic work of art that should be on paper. Kleon didn't necessarily discover the "black thread" of creativity, but he did manage to gather many useful ideas about creativity in just a few pages. His tips are quite practical to help develop the creative habit, or the habit of thinking creatively, in order to create our own art, regardless of the discipline we develop.

Collecting ideas, mixing them and reshaping them to discover our own voice, would be a good way to synthesize this book, highly recommended for those who want to get the most out of their creativity.

And what inspires you?

Today I want to tell you a little about a surprising effect called Parallax and that in recent days I have tried to know and use.

The Parallax effect is more than interesting to add value to the tedious scroll and surprise the user with something that is not expected. Basically, it generates a sense of depth by separating the content of an animation or website into planes/layers. And although it seems a very current trend (and in fact it is in the world of web design), the Parallax is actually a trick with a lot of history, invented by Disney to give its films a slight three-dimensionality, trying to achieve greater realism.

And to show a button, because I share a link to a site where they use it in a brilliant way. In this case, its characteristics are used to immerse the user in the narration of a story, with a much more fun communicative experience and close to other media such as video games or comics. I hope you can take a few minutes and let yourself be surprised by this incredible effect.

To innagurar this section of the page (as well as the page itself), I would like to share with you a poem that in recent years has become an inspiration for me as a person and as a professional. The poem "Invictus", of a melancholy beauty, is a hymn to faith, freedom and human resistance faced with the most desolate, lonely and terrible moments of existence. No wonder the poem was written by a man who as a child was condemned to a life of sickness and handicap; it is not surprising that this poem served as guidance and spiritual comfort to Nelson Mandela while he was imprisoned and humiliated and humiliated and humiliated for his ideas.

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Today it becomes then an anthem for this professional and life project that is Galahad Studio.The poem reads as follows (the original in English and its translation in Spanish):

INVICTUS

Out of the night that covers me, Black as the Pit from pole to pole, I thank whatever gods may be For my unconquerable soul. – In the fell clutch of circumstance I have not winced nor cried aloud. Under the bludgeonings of chance My head is bloody, but unbowed. – Beyond this place of wrath and tears Looms but the horror of the shade, And yet the menace of the years Finds, and shall find me, unafraid. It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate; I am the captain of my soul.

INVICTUS

Beyond the night that covers me black as the unfathomable abyss, I thank the gods who could exist for my undefeated soul. In the haphazard clutches of circumstances I have never lamented or blinked. Subjected to the blows of fate my head is bloody, but erect. Beyond this place of anger and tears where the Horror of the Shadow lies, the threat of the years finds me, and will find me, without fear. No matter how narrow the portal, how charged with punishments the sentence, I am the master of my destiny: I am the captain of my soul.

 

I hope you enjoy it and inspire you as much as I do.

 

Best regards!