Modeling, rendering and 3D animation, of creature in Zbrush
At Galahad Studio we deeply believe in the importance of staying updated and constantly learning, with the intention of further diversifying the range of services and products we can offer our customers. Hence the challenge of making a 3D modeling of creature based on giant monsters.
With this in mind, the development of the bust was done in ZBrush, which stands out for its ability to generate three-dimensional organic figures. Therefore, the design of a kaijū-type monster was chosen, inspired by that of the old Japanese films such as Godzilla by Tōhō, but with a unique proposal.
The proposal for Zibrushan , the 3D modeling of the creature I developed, is inspired by the cartoons of the 90’s such as The Ninja Turtles or Street Sharks, where grotesque gestures and zoomorphism were very common. In addition to this, the graphic style of the render has a cel shading finish to give it a caricatured finish, while the colors are vibrant and inspired by sea creatures.
My participation in the project was to design the character, perform the modeling in ZBrush and final render , as well as a turn around of the bust of the creature in KeyShot, according to the specifications of the exercise.
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